String definitions for game.
&EWelcome to &BStandby, looking for you...|8|Well, you appear to be an old hand here! Welcome back!|a|Look's like you are new here. I'll have to ask a few questions and then you|can be on your way.|>|Sorry, but we're out of rooms. Please try back another time.|/|What would you like to be called around here?|&B, Correct (&FY&B/&FN&B) ? &F$&AOK. You're all taken care of now.|K&AYou might want to stop by the supply station and pick up some equipment.|&9Base Operations|&9---------------|)   &C[&FS&C]&B Enter the supply station.|%   &C[&FT&C]&B Enter troop quarters.|   &C[&FU&C]&B User Manual.|$   &C[&FP&C]&B Commodities trading.|   &C[&FG&C]&B Base Casino.|$   &C[&FC&C]&B View your character.|$   &C[&FW&C]&B Enter the wasteland.|   &C[&FQ&C]&B Exit Game.| &A|Base Operations Selection ]&F&A|[PRESS ANY KEY]&9Character Profile|&9-----------------|&BName..........: &F&BHit Points....: &F&BStrength......: &F&BDexterity.....: &F&BAgility.......: &F&BExperience....: &F&BMoney.........: &F&BMinerals......: &F&BFuel..........: &F&BHerbs.........: &F cm3|&BInventory.....: &7|&9Supply Station|&9--------------|   &C[&FW&C]&B Weapons.|   &C[&FA&C]&B Armor.|   &C[&FM&C]&B Miscellanious.|   &C[&FB&C]&B Ammunition|'   &C[&FS&C]&B Sell something to store|$   &C[&FC&C]&B View your character.|    &C[&FQ&C]&B Base Operations.|&A|Supply Station Selection ]&F&9Weapons store|&9-------------|'   &C[&FL&C]&B List weapons available.|"   &C[&FB&C]&B Purchase a weapon.|&   &C[&FS&C]&B View data on a weapon.|$   &C[&FC&C]&B View your character.|   &C[&FQ&C]&B Supply Station.|&A|Weapons Store Selection ]&F&9Armor store|&9-----------|%   &C[&FL&C]&B List armor available.|   &C[&FB&C]&B Purchase armor.|#   &C[&FS&C]&B View data on armor.|$   &C[&FC&C]&B View your character.|   &C[&FQ&C]&B Supply Station.|&A|Armor Store Selection ]&F&9Misc. store|&9-----------|%   &C[&FL&C]&B List Items available.|   &C[&FB&C]&B Buy item.|"   &C[&FS&C]&B View data on item.|$   &C[&FC&C]&B View your character.|   &C[&FQ&C]&B Supply Station.|&A|Misc. Store Selection ]&F!&9## Name               Cost    |#&9-- ------------------ --------|&7&A||[PRESS ANY KEY];&BPurchase which weapon number (&FQ&B=Quit,&F?&B=List) ? &F:&BPurchase which armor number (&FQ&B=Quit,&F?&B=List) ? &F9&BPurchase which item number (&FQ&B=Quit,&F?&B=List) ? &F&CYou cannot afford that item.|&&CThere is no room in your inventory.|&COk. It's yours.|&CInvalid number.|
&BPurchase a  (&FY&B/&FN&B) ? &F&9Troop Quarters|&9--------------|   &C[&FR&C]&B Read Messages.|   &C[&FW&C]&B Write Messages.|%   &C[&FL&C]&B List player rankings.|#   &C[&FX&C]&B Toggle expert mode.|   &C[&FA&C]&B Ansi options.|   &C[&FT&C]&B Tavern.|#   &C[&FI&C]&B Investment options.|&   &C[&FM&C]&B Inventory Maintenance.|    &C[&FE&C]&B Equip Character.|$   &C[&FC&C]&B View your character.|    &C[&FQ&C]&B Base Operations.|&A|Troop Quarters Selection ]&F(&3     [Terrain]               [Status]|&BLocation.: &F&BType.....: &F&BRads.....: &F&BDanger...: &F&BHealth...: &F&BSt/Dx/Ag.: &F&BRad dmg..: &F&BExper....: &F&BLevel....: &F&ENearby Items|&E------------|0&BDrop which object from inventory (?=List) ? &F
&CDrop What?|0&BPick up which object from ground (?=List) ? &F&CThat isn't here!|+&CThere is no more room in your inventory.|!&CThere aren't any objects here.|+&CTerrain is impassable in that direction.|&FNorth       &FSouth       &FEast        &FWest        &FDrop        &FPick Up     &BWeapon (Close): &F&BWeapon (Range): &F&BArmor.........: &F&BMed Lining....: &F&BRad Protection: &FNone.|&9Wastelands Help|&9---------------|>&B  North..: N or 8     Pick Up Item: P     Enter Town....: G|>&B  South..: S or 2     Drop Item...: D     Camp out here.: A|>&B  East...: E or 6     Check Status: C     Construct fort: B|>&B  West...: W or 6     Equip.......: Q     Enter Fort....: I|>&B  Look...: L or 5     Use Item....: U     Inv Maint.....: M|>&B  .......:            ............:       Combat Stats..: F|&7>->&FUse Object  &FCheck Status&FLook        &FEquip       &FEnter Town  &FBuild Fort  &FEnter Fort  &FInv. Maint  &FCombat Stats/&BUse which object from inventory (?=List) ? &F&CUse what?|6&CAnd just what would you want me to do with that????|$&CThat item is out of applications.|&BThere are &F&B of &F&B applications remaining.|'&BUse an application (&FY&B/&FN&B) ? &F2&BThere are &Funlimited&B applications remaining.|
&9Ammo store|
&9----------|$   &C[&FL&C]&B List ammo available.|   &C[&FB&C]&B Purchase ammo.|"   &C[&FS&C]&B View data on ammo.|$   &C[&FC&C]&B View your character.|   &C[&FQ&C]&B Supply Station.|&A|Ammo Store Selection ]&F9&BPurchase which ammo number (&FQ&B=Quit,&F?&B=List) ? &F7&BSelect which item number (&F?&B=List,&F0&B=None) ? &F<&CPlease only select a Close-Combat weapon for this option.|:&CPlease only select a long-range weapon for this option.|&BEquip What:|?&3   C-Close Weapon      A - Armor             S - Rad Protect|?&3   R-Ranged Weapon     L - Medical Lining                   |&B|Selection ? &FQuit|&FClose Weapon|&FRanged Weapon|&FArmor|&FMedical Lining|&FRad Protect|?&CThere is no room in your inventory to place deselected item.|3&CCurrent item deselected and placed in inventory.|4&CPlease only select an armor type for this option.|7&CPlease only select a medical lining for this option.|7&CPlease only select a radiation suit for this option.|&CYou are hungry.||&CYou are very hungry.||&CYou are extremely hungry.||&CYou are dying of hunger.||&CYou are not very hungry.||,&CThe food tastes terrible as it goes down.|!&CRadiation poisoning reduced by &CHit points regained *&CRope can only be used on holes up/down.|!&BJourny down the hole (Y/N) ? &F&BJourny up the hole (Y/N) ? &F&CYou venture up to level &CYou venture down to level &CThere is no town here.|&CYou enter the town.|&APress any key.&9Long Range Encounter|&9--------------------|!|&B  [L] Fight long range combat|%&B  [G] Chuck a rad-grenade at enemy|0&B  [H] Fight close range combat (hand-to-hand)|&B  [R] Run away|&B  [S] Surrender||&B  [C] Check status|&B  [V] View Opponent|&A||Long Range Encounter ]&FHand-To-Hand|
&FLong-Range|&FRun Away|&FSurrender|&FCheck Status|&VView Opponent|)&C|You prepare for hand-to-hand combat!||a&FA&B]ttack &FT&B]ill-death &FR&B]un &FS&B]urrender &FV&B]iew-Opp &FC&B]har-Stat, &FW&B]arp &B>->&3[Status - &3]|	&FAttack|
&FTill Death|&FRun|&FSurrender|&FView Opponent|&FView Char|
&FUse Warper|+&BCongratulations! You have risen to level 
&BYou have &F& &Battribute points left to allocate.|&B  1> Add a point to Strength| &B  2> Add a point to Dexterity|&B  3> Add a point to Agility|&B  4> Add a point to health|&3|Please choose ]&FStrength|&FDexterity|
&FAgility|	&FHealth|&B|  Current stats: STR: &F
&B DEX: &F
&B AGL: &F
&B HIT: &F&BString Definitions......: &F&B bytes (&F&B strings)|&BMap Array...............: &F	&B bytes|&BLocal Object List.......: &F&B bytes (&F&B objects&B)|&BMonster Definition Index: &F	&B bytes|&BCombat Data.............: &F	&B bytes|&BHeap Space Available....: &F	&B bytes|@&BDo you wish to &FR&Bead or &FW&Brite messages (&FR&B/&FW&B) ? &FRead|&FWrite|5&BView which item number (&FQ&B=Quit,&F?&B=List) ? &F&A|[PRESS ANY KEY]&CInvalid number.|&CNo data available.|
&BYou gain &F &Bexperience and &F &Bgold from the encounter.|&C|News|&C----|L&7Those of you who have fortresses will appreciate the new fortress options|J&7that are available. You can now equip your fortress and control trading|M&7options. Fortress attacking is still not completed, but should be finished|&7shortly.||H&BUh oh. Looks like you had a little accident last time you were here.||E&BDo you wish to [&FC&B]reate NEW char or [&FR&B]essurect OLD char ? 	&FCreate|&FRessurect|*&BRessurect, are you sure (&FY&B/&FN&B) ? '&BCreate, are you sure (&FY&B/&FN&B) ? M&C|Your body remains a mass of decimated flesh being picked by the buzzards.|&&CYet another senseless tragedy.....||*&BCamp here, are you sure (&FY&B/&FN&B) ? A&9Name                  Attrs  Worth  Level  Exper  Kills  Total|A&9--------------------  -----  -----  -----  -----  -----  -----|unusedunusedunusedunusedM&3|You secure the fortress and prepare to hole up inside until you are ready|O&3to journy outside again. The fortresses defenses should protext you from any|&3hostile monsters or players.|N&3You wake up safe and sound inside the defenses of your bases ready to spend|6&3yet another day fighting monsters in the wasteland.|'&COnly the fortress owner may do that!|O&CI don't think the monster would be very impressed with the minimal amount of|&Cmoney that you are carrying.|&CYou don't have a warper!|!&BUse your warper (&FY&B/&FN&B) ?unused&FRead Mail|&FEnter Message|
&FRank Users|&FHelp|&FBase Operations|&FView Character|&FToggle ANSI Options|&FEnter Tavern&FInvestment Options|&FBase Casino|&FSupply Station|&FTroop Quarters|&FView Character|&FExpert toggle|&FHelp|	&FEditor|&FQuit|&FWasteland|&FUser Manual|&FDDTerm Enable - Stand By|&FCommodities Trading|&FWeapons Store|&FArmor Store|&FMiscellanious Store|&FAmmunition Store|&FView Character|&FHelp|&FBase Operations|&FSell Item|&FList|&FBuy|&FShow|&FView Character|&FSupply Station|&FHelp|2&BItem number to sell (&F?&B=List,&FQ&B=Quit) ? &F&BWe'll give you &F&B for your &F&B. Sell it (&FY&B/&FN&B) ? &FYes|&FNo|
&CSell what?|%&BQuit, are you sure (&FY&B/&FN&B) ? &FYes|&FNo|1&BEnter Wastelands, are you sure (&FY&B/&FN&B) ? &FYes|&FNo|"&CYou don't have a ranged weapon!|%&CYour ranged weapon is out of ammo!|.Your attack does not penetrate the %2's armor.*The %2's armor absorbs your feeble attack.3Your shot is wide as it whizzes past the %2's head.!The %2 grins as your weapon jams./The %2 leaps to the side, avoiding your attack..The %1's attack fails to penetrate your armor!0Your armor absorbs the full blast of the %1's %5YThe only thing damaged by the %1's attack is the tree where his poorly aimed shot landed.2The %1's shot flies past your head in a near miss.&CYour weapon is out of ammo.|#&A  Located: &FHole Up   &Adist= &F#&A  Located: &FHole Down &Adist= &F#&A  Located: &FTown      &Adist= &F
&A bearing &F&A degrees.|0&BJC137 Scanner beginning land topography scan.|&BLand type information:|(&BCurrent stealth field operating mode: &FOff|&FQuiet|&FNoisy|D&BChange operating mode to [&FO&B]ff, [&FQ&B]uiet, or [&FN&B]oisy ? $&BStealth field operating mode set.|n"They destroyed his planet. Now they'll have to deal with him. Rambo XXVI - Coming to a theater near you! ...":"Born in the wasteland! I was born in the wasteland! ...."f"Welcome to WNN, the wasteland news network. Bringing you what's left of the world in 30 minutes! ..."I"ACME weapons... Blast for blast, more brain bashing power for the buck."@"<Blam> <Crash> <Pow> Welcome to WNN news. With NEW management!"^"This is the wasteland. This is your brain on the wasteland. Any Questions? Buy ACME weapons!"1"ACME weapons. Peace through superior firepower!"l"Residents of Arizona rejoiced today as a fallout cloud blocked the sun, allowing a rare trip to the beech."d"Today, several villagers were killed as yet another earthquake rocked the island of California ..."_"In a related story, the death warriors gang has raised the bounty on polititions to $2000 ..."'&CThat type of armor does not fit you.|&AType "?" for help.|&CYou can't get away!!!|O&BPerhaps if you were to appease your enemy with half your money, you might be|&&Bable to get out of this situation. |+&B|"Donate" half your money (&FY&B/&FN&B) ?&FYes|&FNo|L&BUpon noticing your more than generous donation, your enemy has decided to|*&Ballow you to exit without further harm.|K&3Toggling the expert mode will allow you to remove certain menus from the|M&3screen. You should be familiar with all of the menus before activating the|K&3expert mode. Although the menus will not be displayed, in most cases you|=&3will still be able to get a menu by pressing the "?" key.||<&BExpert mode is currently off. Activate it (&FY&B/&FN&B) ? :&BExpert mode is currently on. Disable it (&FY&B/&FN&B) ? &FYes|&FNo|8&BAs you run away, your enemy sights his weapon on you!|&9ANSI options status|&9-------------------|'&B  1> Used enhanced ansi map display: '&B  2> Display wasteland map in color: '&B  3> FORCE ansi capabilities on....: &FOn|&FOff|)&B|Option to toggle or "Q" to quit >-> &FL&BLand of Devestation currently supports an ehnanced ANSI style map display|M&Bfor ANSI users. This displays faster than the normal non-enhanced mode and|N&Blooks a lot better as well. To use it, you must have ansi capability active|I&B(i.e. You have it turned on on the bbs or you use the FORCE ANSI (#3) |&Boption). |9&B|Toggle the enhanced ansi display mode (&FY&B/&FN&B) ? M&BIf the display is too slow for you, you can turn coloring of the wasteland|L&Bmap on or off with this option. (Note: To get any color at all, ANSI must|P&Beither be enabled at the bbs software or you must use the FORCE ANSI option).|:&B|Toggle the display map in color option (&FY&B/&FN&B) ? Q&BIf your bbs software currently has ANSI color disabled, you may force it on in|"&Bthis door by using this option.|0&B|Toggle the FORCE ANSI option (&FY&B/&FN&B) ? &FYes|&FNo|SlightModerateExtremeDyingMinimal&BPerforming maintenance|&B----------------------|2 &F� &ARemoving useless items from the wasteland.|+ &F� &ATrimming the log file down to size.|) &F� &AAdding interest to bank accounts.|- &F� &AItems are falling into the wasteland.|$ &F� &APerforming base maintenance.| &F� &ANext maint option.| &F� &ANext maint option.| &F� &ANext maint option.| &F� &ANext maint option.| &F� &ANext maint option.|
    &F� &E&A at &E&A because of worthless armor.|&A because of worthless ammo.| &A because of worthless medkit.|!&A because of worthless rations.|&A because of |&A because of |&A because of |&A becasue of |
&BYou have &F&B units of &F&B. How many to sell at &F$&B per unit ? &F&CYou don't have that much!|&CSold!|&CYou don't have any &F&C to sell!|&9Commodities Trading|&9-------------------|"   &C[&FL&C]&B List items/prices.|   &C[&FM&C]&B Sell minerals.|   &C[&FF&C]&B Sell fuel.|   &C[&FH&C]&B Sell herbs.|$   &C[&FC&C]&B View your character.|    &C[&FQ&C]&B Base Operations.|!&A|Commodities trading option ]&F&FView Character|&FList Commodities|&FSell minerals|&FSell fuel|
&FSell herbs|&FBase Operations|&BFortresses cost &F$&B to construct.|&CYou don't have enough money!|'&BConstruct a fortress (&FY&B/&FN&B) ? &FYes|&FNo|=&CFortress construction, inc. Is tired of making Fortresses.|&C|Fortress Created.|.&B|What do you wish to name your fortress ? &F&B, right (&FY&B/&FN&B) ? &FYes|&FNo|$&CYou cannot build a fortress here!|O&BYou must assign a password to your fortress. The password is used to prevent|N&Bunauthorized access to your fortress. The password may be up to eight chars|&Bin length. ||&&BWhat do you want for a password ? &F&B, Right (&FY&B/&FN&B) ? &FYes|&FNo|&9Fortress Operations|&9-------------------|&   &C[&FS&C]&B Fortress storage room.|   &C[&FM&C]&B Misc Options.|   &C[&FV&C]&B View fortress.|#   &C[&FI&C]&B Configure fortress.|"   &C[&FF&C]&B Fortress finances.|'   &C[&FT&C]&B Fortress trade control.|$   &C[&FC&C]&B View your character.|$   &C[&FW&C]&B Enter the wasteland.|$   &C[&FQ&C]&B Log off in Fortress.|$&A|Fortress Operations Selection ]&F&BDuplicatate StringDefs..: &F&ENearby Items:|&CThere is no fortress here!| &BFortress requests password: &F&CAccess Accepted.|&CAccess Denied.|&BYou collect &F&B cm3 of &F&B.|&FYes|&FNo|&FStorage room|&FView Fortress|&FConfigure Fortress|&FView character|&FEnter wasteland|&FLog Off in Fortress|&FFortress finances|&FFortress Trade Control|&FMisc Options|&9Fortress Storage Room|&9---------------------|   &C[&FL&C]&B List inventory.|   &C[&FD&C]&B Drop off item.|   &C[&FP&C]&B Pick up item.|   &C[&FS&C]&B Show item|$   &C[&FC&C]&B View your character.|$   &C[&FQ&C]&B Fortress Operations.|&A|Storage Room Selection ]&F&FList inventory|&FDrop off item|&FPick up item|&FShow item|&FView character|&FFortress Operations|&EFortress Inventory:|0&BDrop which object from inventory (?=List) ? &F
&CDrop What?|2&BPick up which object from fortress (?=List) ? &F&CThat isn't here!|+&CThere is no more room in your inventory.|!&CThere aren't any objects here.|&CYou don't have any grenades!|#&BYou hurl a grenade at the enemy!|6&C<BAM> The explosion throws the enemy to the ground!|&BFortress Name.: &F&BLocation......: &F&BOwner.........: &F&BMinerals......: &F&BFuel..........: &F&BHerbs.........: &F&BMoney Stored..: &F&BObjects Stored: &F&BEnergy on hand: &F&BMedical on hnd: &F&BMoat Installed: &F&BDefense Field.: &F&BCommunications: &F&BWeapon........: &F&BReactor.......: &FNone| cm3&9Fortress Finances|&9-----------------|   &C[&FD&C]&B Deposit money.|   &C[&FW&C]&B Withdraw money.|   &C[&FV&C]&B View treasury.|$   &C[&FC&C]&B View your character.|$   &C[&FQ&C]&B Fortress Operations.|&A|Finance Selection ]&F&FDeposit money|&FWithdraw money|&FView treasury|&FView character|&FFortress operations|&BFortress treasury has &F$&B. You have &F$&B. Deposit how much ? &F&BFortress treasury has &F$&B. Withdraw how much ? &F&CInvalid.|&BFortress treasury has &F$&B.|&CTransaction completed.|&BWelcome to the Tavern!&B||People around:|$&F  1&B> Defs Sacre, the bartender.|&F  2&B> Jeffrey.|&F  3&B> Troy Hadley.|"&B|Who do you want to talk to ? &FReserved for tavernReserved for tavernReserved for tavernReserved for tavernReserved for tavernReserved for tavernReserved for tavern  woke up from a restless sleep.| enlisted.| was revived from near-death.| was killed by a  died of starvation.| died of unknown causes.|A Fortress was constructed!|Reserved for logReserved for logReserved for logReserved for logReserved for logReserved for logReserved for logReserved for logReserved for logReserved for logReserved for logReserved for logReserved for logReserved for logReserved for logReserved for logReserved for logReserved for logReserved for logReserved for logReserved for logReserved for logReserved for logReserved for logReserved for logReserved for logReserved for logReserved for logReserved for logReserved for logReserved for logReserved for logReserved for logReserved for logReserved for logReserved for logReserved for logReserved for logReserved for logReserved for logReserved for logReserved for logReserved for log&9Investment Options|&9------------------|+   &C[&FD&C]&B Deposit money into account.|+   &C[&FW&C]&B Withdraw money from acount.|   &C[&FV&C]&B View account.|$   &C[&FC&C]&B View your character.|    &C[&FQ&C]&B Base Operations.|#&A|Investment Options Selection ]&F&FDeposit money|&FWithdraw money|&FView account|&FView character|&FBase operations|&BYour account has &F$&B. You have &F$&B. Deposit how much ? &F&BYour account has &F$&B. Withdraw how much ? &F&CInvalid.|&BYour account has &F$&B.|&CTransaction completed.|M&C"Hey You! Only Death Warriors are allowed in here. Now scram before I have|)&Cthe guards come and take care of you."|L&C"Hey You! Only... Oh wait.. Sorry... Didn't see your badge. Pass through,|&Cbrother."|&CYou are starving to death!!!|
&CThere is a &C credit house limit.|&B<Coint Flip>||@&AIn this game, you bet on whether or not the flipped coin will|&Acome up heads or tails.||1&2How much money do you wish to bet (0=Quit) ? &F&CYou don't have that much!|
&C<Abort>|&2[H]eads or [T]ails ? &F&9You win!|&CSorry, you lose.|&B<Number Guess>||D&AIn this game, you bet on your chances to guess a number between 1|H&Aand 1000. You will get 9 tries and I will tell you wether the correct|E&Anumber is higher or lower than your guess. If you win, I will give|A&Ayou back double your bet, if you lose, I will take your money!||3&2How many credits do you wish to bet (0=Quit) ? &F
&2|Guess # &F&2: (1-1000) ? &F 	&BLower!|
&BHigher!|&BCorrect!| &CSorry, you seem to have lost!||8&7        *********************************************|8&7        *        Alpha Centauri Slot Machine        *|=&7  ********************************************************|=&7  *                   --- Jackpot ---                    *|=&7  * 1 Cherry  - 20 credits   3 bells       - 200 credits *|=&7  * 2 Cherry  - 50 credits   3 Any-bars    - 300 credits *|=&7  * 3 cherry  - 70 credits   3 single bars - 400 credits *|=&7  * 3 Oranges - 100 credits  3 double bars - 500 credits *|=&7  * 3 Grapes  - 150 credits  3 tripple bars- 1000 credits*|E&7  ********************************************************     ***|F&7***                                                      ***  *****|E&7*                                                          *   ***|D&7*----------------------------------------------------------*    *|D&7*                  :                    :                  *    *|D&7*                  :                    :                  *    *|D&7*----------------------------------------------------------*    *|D&7*                                                          *    *|D&7*                                                          *    *|D&7*                                                          *    *|D&7*                     ___________                          ******|?&7*                     :         :                          *|?&7*                     :         :                          *|?&7************************************************************||&B<Slot Machine>||&9Each pull costs 10 credits.|&2You have &F$&2.|&CYou're out of money!|&3[P]lay or [Q]uit ? &F&B<Trivia>|&CWe're out of trivia for now!||&&2  Trying a trivia question costs &F$&2. If you answer correctly,|&2I will pay you &F$!||&CYou don't have enough money!|&BTry a question (Y/N) ? &F&BYour answer: &F&9You got it!|&CSorry, you were incorrect.|&9Casino Options|&9--------------|   &C[&FF&C]&B Coin flip.|   &C[&FG&C]&B Guess number.|   &C[&FS&C]&B Slot machine.|   &C[&FT&C]&B Trivia.|$   &C[&FC&C]&B View your character.|    &C[&FQ&C]&B Base Operations.|&A|Casino Selection ]&F
&FCheck Char|&FCoin Flip|&FGuess Number|&FSlot Machine|	&FTrivia|&FQuit|T&BInventory maintenance: [&FP&B]ack,[&FS&B]ort,[&FX&B]chg,[&FL&B]ist,[&FQ&B]uit ? &F&FPack|&FSort|&FXchg|&FQuit|&FList|&FInventory Packed.|&FInventory Sorted.|$&BExchange item number A (1-16) ? &F$&BExchange item number B (1-16) ? &F&CInvalid number.|&FItems exchanged.|&FInventory Maint.|&FEquip Char.|&FView Log.|&BOverlay buffer size.....: &F	&B bytes|L&7A dark mist surrounds your body and you are knocked unconscious. When you|4&7awake, you are not in the same place as you were!|:&7"Damnit Spock, I said the 23rd century, not the 21st. "|&7"Sorry Captian."|0&7"Well, you better be, you vulcan half-breed!"|:&7"Sir, you shouldn't have said that. <pow> <wap> <bang>"|&7(short delay)|&7"He's dead Jim."|F&7"Good, I've been wanting to get rid of him for a long time, bones."|&&7"Jim, you'd better get to the ...."|C&7"Be quiet bones, I'l get to it.... Captains log stardate 2324.5.|E&7After Captain Spock's failed time travel experiment, we have crash|E&7landed in 21st century earth. The cache of Phasers is safe and our|G&7men are guarding it presently. I have given them orders to shoot any|@&7persons who attempt to gain access to the phasers. Kirk Out."|
    &F� &E&A at &E+&A disappeared into the wasteland forever.|Reserved for maintReserved for maintReserved for maintReserved for maintReserved for maintReserved for maintReserved for maintReserved for maintReserved for maintReserved for maintReserved for maintReserved for maintReserved for maintReserved for maintReserved for maintReserved for maintReserved for maintReserved for maintReserved for maintReserved for maintReserved for maintC&CAs you struggle to survive in the wasteland, you are overcome by|2&Can immense hunger. You have died of starvation.|&9Combat Statistics|&9-----------------|-&BSR Weapon Damage (with STRMUL applied).: &F-&BArmor hit deflection chance............: &F-&BArmor deflectoin points remaining......: &F|A&BHit probability versus:            Defense probability versus:|&B   Avg. Level 1 monster: &F&B   Avg. Level 2 monster: &F&B   Avg. Level 3 monster: &F&B   Avg. Level 4 monster: &F&B   Avg. Level 5 monster: &F-&BLR Weapon Damage.......................: &FReserved for combat statsReserved for combat statsReserved for combat statsReserved for combat statsReserved for combat statsReserved for combat statsReserved for combat statsReserved for combat statsReserved for combat stats&9Fortress Configuration|&9------------------|>   &C[&F1&C]&B Buy Reactor.         &C[&FD&C]&B Sell Reactor.|;   &C[&F2&C]&B Buy Moat             &C[&FE&C]&B Sell Moat.|D   &C[&F3&C]&B Buy Defense Field    &C[&FF&C]&B Sell Defense field.|=   &C[&F4&C]&B Buy Weapon.          &C[&FG&C]&B Sell Weapon.|C   &C[&F5&C]&B Buy Communicator.    &C[&FH&C]&B Sell Communicator||%   &C[&FP&C]&B Discharge power pack.|&   &C[&FM&C]&B Discharge medical kit.|   &C[&FC&C]&B View Character.|$   &C[&FQ&C]&B Fortress Operations.|&A|Fortress Configuration ]&F&FBuy Reactor.|&FBuy Moat.|&FBuy Defense Field.|&FBuy Weapon.|&FBuy Communicator.|&FSell Reactor.|
&FSell Moat.|&FSell Defense Field.|&FSell Weapon.|&FSell Communicator.|&FView Character.|&FFortress Operations.|&FDischarge power pack.|&FDischarge Medical Kit.|<&BPurchase which reactor number (&FQ&B=Quit,&F?&B=List) ? &F9&BPurchase which moat number (&FQ&B=Quit,&F?&B=List) ? &FB&BPurchase which defense field number (&FQ&B=Quit,&F?&B=List) ? &F;&BPurchase which weapon number (&FQ&B=Quit,&F?&B=List) ? &FA&BPurchase which communicator number (&FQ&B=Quit,&F?&B=List) ? &F*&CPlease sell your current reactor first.|'&CPlease sell your current moat first.|0&CPlease sell your current defense field first.|)&CPlease sell your current weapon first.|/&CPlease sell your current communicator first.|
&CSell what?|&9Fortress Trading|&9----------------|?   &C[&F1&C]&B Buy Minerals.        &C[&FD&C]&B Sell Minerals.|;   &C[&F2&C]&B Buy Fuel.            &C[&FE&C]&B Sell Fuel.|<   &C[&F3&C]&B Buy Herbs.           &C[&FF&C]&B Sell Herbs.|   &C[&F4&C]&B Buy Healing.|   &C[&F5&C]&B Buy Energy.|    &C[&FA&C]&B Attack Fortress.|   &C[&FB&C]&B Enter Fortress.|   &C[&FC&C]&B View Character.|"   &C[&FQ&C]&B Quit to wasteland.|&A|Fortress Trading ]&F&FBuy Minerals.|&FBuy Fuel.|
&FBuy Herbs.|&FBuy Healing.|&FBuy Energy.|&FAttack Fortress.|&FEnter Fortress.|&FView Character.|&FQuit to wasteland.|&FSell Minerals.|
&FSell Fuel.|&FSell Herbs.|D&BPower packs may be discharged into the fortress power reserves to|6&Bprovide power for fortress defenses, devices, etc.||9&BDischarge which power pack (&FL&B=List,&FQ&B=Quit) ? &F&CPower pack discharged.|'&CYou can only discharge a power pack.|&CDischarge what?|&BProducts to sell:|&B  1) Minerals  &F&B  2) Fuel      &F&B  3) Herbs     &F&B  4) Healing   &F&B  5) Energy    &F|&BProducts to buy:|&B  D) Minerals  &F&B  E) Fuel      &F&B  F) Herbs     &F| &BCash in fortress treasury: &F$&B units at &F
&B per unit.|&B per unit; budget: &F$&B.|#|&BTrading Option (&FQ&B=Quit) ? &F&FMinerals.|&FFuel.|	&FHerbs.|&FHealing.|
&FEnergy.|&FMinerals.|&FFuel.|	&FHerbs.|&FQuit.|
&BYou have &F&B total units of &F*&B available. Place how many for sale ? &F&CInvalid.|4&BHow much money do you wish to charge per unit ? &F%&BHow much money to pay per unit ? &F&BYou have &F$1&B available. Budget how much for purchasing ? &F&B total units of &FEnergy &B total units of &FHealing P&BMedical kits can be discharged into fortress medical storage banks where they|L&BCan either be used by the fortress owner or transfered to medical sales.||5&BDischarge which MedKit (&FL&B=List,&FQ&B=Quit) ? &F&CMedical Kit discharged.|(&CYou can only discharge a medical kit.|&CDischarge what?|&BHealing cost &F$%&B per application. Your health is &F&B.|$&CYou cannot afford any more doses.|&BPurchase a healing dose ? &F&FYes|&FNo|$&CFortress is out of healing doses.|7&CFortress does not have sufficient energy to sell a &F&C.|+&BFortress sells energy in the form of a &F
&B for &F$	&B each.|Buy one (&FY&B/&FN&B) ? &CYou don't have enough money.|&&CThere is no room in your inventory.|&FYes|&FNo|&BAvailable for Trading:|&B   Selling &F&B units of &F	&B at &F$
&B per unit.|&C   Selling nothing.|&B   Buying &F&C   Buying nothing.|EnergyHealing&9Fortress Misc Options|&9---------------------|3   &C[&FM&C]&B Create medkit from medical storage.|*   &C[&FH&C]&B Heal from medical storage.|.   &C[&FP&C]&B Create power pack from energy.|&   &C[&FS&C]&B Set fortress password.|$   &C[&FC&C]&B View your character.|,   &C[&FQ&C]&B Quit to fortress operations.|&&A|Fortress Misc Options Selection ]&F&FCreate Medkit.|&FHeal.|&FCreate Power Pack.|&FView Character.|&FFortress Operations.|&FChange Fortress Password.|&F1&B healing doses are available. Your health is &F&B.|%&BUse a healing dose (&FY&B/&FN&B) ? &FYes|&FNo|$&CFortress is out of healing doses.|5&CFortress does not have enough energy to create a &F&C.|&BThere are &F4&B energy available. Fortress creates energy in a &F&B.|Create one (&FY&B/&FN&B) ? &&CThere is no room in your inventory.|&F&B created.|8&CFortress does not have enough med doses to create a &F&C.|&BThere are &F6&B healing available. Fortress creates healing in a &F&B.|Create one (&FY&B/&FN&B) ? &&CThere is no room in your inventory.|&F&B created.|