(*>----------------------==> Falkenpede Information <==---------------------<*) | Falkenpede is an online game for bulletin boards (a BBS "door"), | | similar to a video game but with much greater potential for complexity | | and player involvement. Unlike almost all BBS games today, Falkenpede | | is played in "real time"; the game does not come screeching to a halt, | | waiting for the player to enter a command. To achieve this level of | | full-screen real-time activity, ANSI terminal emulation (monochrome is | | okay) on the player's end is required, and at least 1200 baud. (The | | faster your modem is, the more activity Falkenpede will be able to | | display. 2400 baud is decent.) Also every screen in Falkenpede is built| | up from an ASCII textfile at runtime, using an extremely flexible option| | system. This allows the Sysop to customize the maps in his copy of | | Falkenpede to whatever degree he likes, from making a few minor adjust- | | ments, to adding a few new twists and turns, to throwing out the | | entire set of maps supplied with the game and building his own world | | from the ground up. | | | | Falkenpede has been released as Shareware (the "Try before you buy" | | approach), and may be freely copied & distributed. A 30 day trial | | period is granted to kick the proverbial tires, after which continued | | use of this software requires that it be registered with the author. | | (see documentation supplied with the Shareware package for details and | | registration form). | (*>---------------------------==> Press a key <==---------------------------<*)