Scrabble Door (Multi-Node) - Revision of Changes (Please see the Whats.New file for changes in the current release) v1.0d - 10/16/90 - Add the First Initial to the Who's Turn Name in the Status Bulletin. - Added a configuration option to SConfig to Enable/Disable automatic checking for QkTerm at program start-up. - Added support for DesqView (thanks to Joel Bergen) to release time-slices when waiting for user input. - Updated the Maintenance Utility to keep track of the number of Passes made per each player. A Pass.Dat file will be created and maintained for this purpose. If a player PASSES 3 turns - he will be removed from the game. If a game has only 2 players and one of the players PASSES three turns - the game will be Killed. - Added several prompts for the Play Game and Join Game Options to display current available games. - Added the InActivity Time-Out variable to the Setup.Cfg file! *** Please edit your Setup.Cfg and run SConfig.Exe *** Improved checking for InActivity Time-Out checking in ALL major loops. - Added a "Black List" feature. Checks for a filename - Black.Lst and if it exists then compares the current player with all the names in the file. If the current player is listed in the file, then he will not be allowed to play ANY games. Black.Lst is a straight Ascii CR/LF delimited file. - Added a simple message capability between users. The program does NOT verify that the message is addressed to a valid player. v1.0c - 8/21/90 - Changed the display of the Status Bulletins to display a page at a time while in the game. - Added two new variables in the Setup.Cfg file (for SConfig): Working Directory - This will be the directory where all the Inter-Node communications are handled. Can either be the default Scrabble Directory (leave blank) or, you may path it to a RAM Disk (faster access, etc.) or Drive\Directory of your choice. MilliSecond Inter-Node Delay - This will allow the Sysop to fine-tune the time between checks for Inter-Node communications. Default value is 20000 msec. Higher values will result in fewer disk reads in checking for Inter-Node messages, etc. - Updated the Check Game Status to include Winner's Name/Score if game is Completed. - Added the ability to View/Delete the Requested New Words File. v1.0b - 7/20/90 - Cleaned up the Status Report to not show a Player's Turn in Completed games. Other minor cosmetic changes. - Updated SConfig.Exe so that the Max Number of Games can be changed without losing existing games. - Slight change in how program reads the DoorType line in the Scrabble.Cfg file. Certain sub-directory names could cause confusion as to what type of DoorInfo file to read. - Added Optional Command Line Parameter to Log onto the Game with a particular Player Name. Eg. ScrabMN Any.Cfg Chris Hall - Fixed Bug in SMNMaint.Exe using the Optional /T or -T (Test Mode) parameter. - Inserted a new line in the Configuration File. This will determine whether or not to use Direct Screen writes for the Game Board display. This option will speed the display up for Local Play, as well as, when someone is using QkTerm remotely. v1.0a - 6/08/90 - Corrected bug in how the Game handles Killed Games, etc. Some minor cosmetic changes in the Status Bulletin. - Added Setup.Cfg for use by SConfig.Exe. This will enable defaults to be saved in a straight Ascii file for easy editing and re-use. - Added Winner's Name to the Status Display. - Corrected bug in reusing Completed Games after proper number of days. - Added a Forced Pass Option to SConfig. If enabled, whenever a Player enters a Game where it is his turn - if he Exists the Game without making a move - he will be forced to Pass his turn.