 __________________________________________________________________________
 
      __
       / o N K !     Release 1.1
      /_             (C) 1991, Vic's Software Factory [VSF]

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	- OBJECTIVE -

	The object of the game is simple - defuse all the bombs in
	record time without setting any of them off.  Impossible?
	Perhaps.

	The playing field is layed out in a 10x10 grid.  25 of the
	positions contain bombs.  Using the clues given to you, you
	must determine which blocks are bombs and 'zonk' them.  The
	clues are represented by numbers on the playing field.  These
	numbers represent the amount of bombs surrounding that
	particular block.

	For example, if you see a '2', that means that in the eight
	squares surrounding it, there may exist 2 bombs.

	       ─┼───┼───┼───┼─
        	│ █ │ █ │ █ │
               ─┼───┼───┼───┼─
                │ █ │>2<│ █ │  <--- This means that in the eight 
               ─┼───┼───┼───┼─      squares surrounding the two,
                │ █ │ █ │ █ │       there exists two bombs.  
               ─┼───┼───┼───┼─
 
	Thus, the maximum number that will ever be displayed on the
	screen would be an '8' indicating that every square adjacent
	to that block would be a bomb.  This is rare.


	- CONTROLS -

	The following controls are pretty well self-explanatory:
	
        	           Movement :    8
                	               4   6
                        	         2

	         Revealing a Square :  Space Bar
	Defusing or 'Zonking' Bombs :  Z

	(Q) to quit any time while playing.
	
 __________________________________________________________________________

        
	This game has been released under the concept of shareware.  
        
	If you enjoyed this game, please urge your sysop to register it.
	If you can't afford that, a postcard from anywhere outside of
        Ontario, Canada would be a nice!

        I can be contacted on the following BBS if you would like to
	reach me (Victor Sue):
 
	AMIGA BLUE, Amiga/PC Support, v.32bis/v.42bis HST, (416)231-9944
 	
	Thank You's go to Darcy Otto for beta-testing this thing out
	for me.

        PS:  My highest score has been around 13,500... beat THAT!  :)

        07/15/91
 
	...vic
