Help File:≈ⁿαù(∞áL	1
ñyë;Äy~│"l$Ü&╥(₧*╔+ñ-æ.=/╣/02÷─5ë7::;α<º>3E?)@ïAWD÷÷÷÷÷÷÷÷÷÷÷÷÷U÷KF%0
                    Main Index
			   
~37~Basic information~   ~57~Color setup~
~22~Commands in menus~   ~41~Editing library~
~38~Editing order~       ~39~Editing patterns~
~40~Editing samples~     ~37~File selection pad~
~02~Help on Help~        ~07~Setup~             
~04~Using menus~         ~01~Welcome page~

~14~QH; Edit order~      ~15~QH; Edit patterns~
~16~QH; Edit samples~    ~17~QH; Edit library~
~18~QH; Global~          ~19~QH; Commands for edit ptrns~
%1
Welcome to Scream Tracker help. You can use arrows to
move between the highlighted ~3~keywords~ and press enter
to select them. You can press F10 for ~0~index~. To get help
about using help, just select the topic, from the index
or from here: ~2~Help on Help~

To enter the main ~4~pull down menus~ you can now press the
left arrow key. It's also suggested that you first read
the ~37~Basic information~ about Scream Tracker.
%2
                    Help on Help
                
You can move the selection bar from ~3~keyword~ to keyword
with arrow keys. To select a keyword and get more 
information about it, you just press enter while it is
selected. 

You can get to the ~0~index~ page by pressing F10 while in help.
To trace your steps through help backwards, just press the
F2 key. With ESC you can exit help.
%3
Keywords are links you can use to move around the
help. When you want to know something more about
a topic, just move the selection bar on top of
it with cursor keys and then press enter.
%4
		   Using menus
		   
The pull down menus are displayed on top of the brown 
edit area. You can activate the menus by exiting
from any edit screen by pressing ESC. While in menus
you can repress ESC to remove the menus and view
the edit area they are covering, they can be brought
back by another press of ESC. Allthough this may sound 
complex, just try it, and you'll find out it's actually
very easy. 

~13~more...~
%5
                Quit Scream Tracker
                
With this option you can return to dos. Remember to save
your changes before quiting or they are lost forever.
%6
                        File menu
                        
While in file menu, you can use the arrow keys to highlight
a function and the select it with enter.

        Functions are:
        ~13~Return to main menu~ ~0~Load amiga module~
        ~0~Save song~           ~0~Load song~
        ~0~Save module~         ~0~Load module~
        ~0~Save instr.library~  ~0~Load instrument library~
        ~0~Dos shell~           ~0~Load samples~
%7
                      Setup and Options
					  
By selecting this function you can modify directory
information and select playing mode. You can move left
and right with cursor keys to select option to
change and then with up and down keys to change this 
option. In directories you can use backspace to 
edit directory names. Note that the directory names 
should be complete with drive and trailing backshlash.
For example: C:\ST\SONG\
It doesn't matter whether the directories are in
upper or lower case. 

~8~More...~
%8
                Setup and Options (continued)
                        Playing modes:

The leftmost selection provides options for different sound
output methods:

Sound Blaster - Creative Lab's inc. PC sound card
Covox in LPT1 - 8-bit D/A converter, for example
Covox in LPT2 -  Covox Speech Thing. LPT1/2
PC-Speaker    - Standard PC-Speaker

~9~More...~
%9
                Setup and Options (continued)
                       Playing speeds:

The next selection provides options for the speed used in 
playing. The higher speed selected, the better the sound 
output will be. Speed effects especially PC-Speaker playing.
When using a machine faster than 12 Mhz AT, it isn't always
best to select faster playing speed, for the lower speed,
the faster will the machine work (you can modify the music
while it's playing). The 12 Mhz speed is also the 
optimum for PC-Speaker output. The 's' on the right side of
speed specifies the speed used for scope. It can be set by
pressing 's' when setting the speed normally.
~55~More...~
%55
                Setup and Options (continued)
                            Other:
			    
The 'editsnd' option selects whether or not Scream Tracker 
plays notes when you enter them to patterns.

The 'idrv' option tells the drive into which the
instrument disks will be inserted.
%10
                    Play song (SHIFT-F5)
						 
The play song function starts playing the song in memory
in background. If no song is loaded this function has
no effect. 

Play song also brings a information screen about the 
playing to screen. From this page you can see the
real time usage of sound channels. This page can be recalled
by selecting Play song while the music is being played.

You can exit this page with ESC and the music will still
be played. To stop it, select ~12~Stop playing~ function.
%11
                   Play pattern (F6)
					 
This function plays the current pattern (the one the cursor
is in when in edit patterns) until ~12~Stop playing~ is
selected. If it's pressed while the music is playing 
the pattern will be started again. This function
also displays and information screen about the playing.
After you've escaped the information screen with ESC
you can recall it with ~10~Play song~ function.
%12
                   Stop playing (F8)
					 
This function stops the background playing. It's
suggested to stop the music when going to DOS shell.
The program also works faster when no music is 
being played.
%13
	        Using menus (continued)
		   
While in menus, you can move the selection bar with
cursor keys. Press enter to select function the
selection bar is covering. In the menu you'll also
see the possible hotkeys for activating some commands 
more quickly. The hotkeys are displayed in the menus
rightmost part. If there is a √ sign in place of the
hotkey, it means this command is not functional in
this version. Remark that the hotkeys in the
'Patterns','Samples' and 'Library' menus refer to 
keys used when in ~39~Edit patterns~, ~40~Edit samples~
and ~40~Edit library~ respectively.
~22~Commands in menus~
%14
                 Quickhelp; Edit order
				 
In this screen you can edit the order in which the patterns
are played. Pattern 99 means end of song.

INS....Insert row
DEL....Delete row
ALT-C..Clear song (All/Patterns only)
%15
                 Quickhelp; Edit patterns

+,-....Change pattern          ~19~Command bytes~:
/,*....Change octave           A..Tempo       B..Jpm order
<,>....Change sample           C..Break patt. D..Volume sld
INS....Insert row              E..Port. down  G..Toneport.
DEL....Delete row              F..Port. up    H..Vibrato
ALT-B..Mark begin              I..Tremor      J..Arpeggio
ALT-E..Mark end                
ALT-T..Mark entire patt.       ALT-U..Unmark
ALT-L..Mark entire chnl.       ALT-P..Insert clip. to cursor
ALT-C..Copy marked to clip.    ALT-O..Overwrite clip. to cr.
ALT-S..Set sample in area      ALT-Q..Add halfnote to area
ALT-V..Set volume in area      ALT-A..Substract halfnote
ALT-M..Toggle polym. for chan. ALT-Z..Clear marked
%16
                 Quickhelp; Edit samples
		 
<,/,*,>..Tempo
{,}......Global Volume
F7.......Load samples
ALT-E....Edit song name
ALT-S....Save samples to disk (HD=00/inst.disks>00)
ALT-B....Test beats with numbers/numpad
ALT-O....Save one sample to disk (HD=00/inst.disks>00)
ALT-L....Load one sample from disk
ALT-C....Copy instruments to clipboard
ALT-M....Move instrument to different disk
ALT-T....Easy add all samples to STINS99 and library clip.
ENTER....Pick instrument from library
SPACE....(in fname field) use filepad to select sample
%17
                 Quickhelp; Edit library

TAB......Change side
<,>......Change library while in upper side		 
DEL......Delete current instrument from library
INS......Make room for new instrument between two old ones
ALT-M....Move instrument to different disk
ALT-C....Copy library to clipboard
ALT-F....Fill clipboard disk values with first disk value
ALT-A....Add the ADD directory
ALT-P....Begin ~53~place function~ (only from clipboard)
  ALT-S..Skip instrument
  ENTER..Place instrument
  ALT-P..End place function
SPACE....(in fname field) use filepad to select sample
%18
                 Quickhelp; Global
		
CTRL-D.....Dos Shell		   F10.Help
CTRL-Z.....Scope                   F1..Edit order
CTRL-W.....Save (write) song       F2..Edit patterns
CTRL-L.....Load song               F3..Edit samples
CTRL-R.....Load (retrieve) module  F4..Edit library
CTRL-A.....Load amiga module       
CTRL-T.....Trace playing     CTRL-X.....Record
ALT F1-F4..Toggle channels on/off  
SHIFT-F5...Play from beginning
SHIFT-F6...Play from current order
F5.........Play from beginning/show infopage
F6.........Play current pattern
F8.........Stop playing      F7.........Load samples
%19
		Pattern Command Bytes
		(info bytes are in hex)
A - Set tempo to [INFO]. 60 normal.
B - Break pattern and jmp to order [INFO]
C - Break pattern
D - Slide volume; Hi-nibble=up, Lo-nibble=down
E - Portamento down at speed [INFO]
F - Portamento up at speed [INFO]
G - Portamento to the note specified at speed [INFO]
H - Vibrato; Hi-nibble, speed (bigger is faster)
             Lo-nibble, size (bigger is bigger)
I - Tremor; Hi-nibble, ontime
            Lo-nibble, offtime
J - Arpeggio; lo/hi, halfnote additions
~15~Pattern Quickhelp~ 
%20
              Play from pattern (SHIFT-F6)

The play from pattern function starts playing the song 
from the order the cursor is in (in the edit order
screen). If no song is loaded this function has
no effect. 

Play song also brings a information screen about the 
playing to screen. From this page you can see the
real time usage of sound channels. This page can be recalled
by selecting Play song while the music is being played.

You can exit this page with ESC and the music will still
be played. To stop it, select ~12~Stop playing~ function.
%21
  		    Show infopage (F5)		 
This function shows a information screen about the 
playing to screen. From this page you can see the
real time usage of sound channels. This page can be recalled
by selecting Play song while the music is being played.

You can exit this page with ESC and the music will still
be played. To stop it, select ~12~Stop playing~ function.

If the music is not being played, the Show infopage
function starts the song.
%22
		Commands availible in menus
	
       Select menu in which the command you want information 
       about can be found:
       
	~23~File menu~           
	~24~Play menu~
	~25~Edit menu~
	~26~Other menu~
	
	for functions in SAMPLE,PATTERN and LIBRARY menu, see
	the document file.
%23
		Commands in File menu:

       Select a command:
	~29~Load Song		CTRL-L	~
       *~31~Save Song		CTRL-W	~  
       *~31~Save Unpacked Song		~
       *~32~Load Amiga module	CTRL-A  ~
	~33~Load Instruments	F7	~
	~29~Load Module		CTRL-R  ~ 
       *~31~Save Module		        ~
       *~31~Save Packed Module		~
	~35~Dos Shell		CTRL-D  ~
	~05~Quit				~
       * means the command is not functional in the 
         unregistered version. ~27~How to register~
%24
		Commands in Play menu:
		
       Select a command:
	
	~21~Show infopage		F5	~
	~10~Play song		SHIFT-F5~
	~11~Play pattern		F6	~
	~20~Play from pattern	SHIFT-F6~
	~28~Play with scope     	CTRL-Z	~
	~12~Stop playing		F8	~
%25
		Commands in Edit menu:
		
       Select a command:
       
	~38~Edit order		F1	~
	~39~Edit patterns		F2	~
	~40~Edit samples		F3	~
	~41~Edit library		F4	~
	
%26
		Commands in Other menu:
		
       Select a command:

	~07~Setup				~
        ~36~System information          ~
%27
		How to register
		
See file REGISTER.DOC distributed with Scream Tracker
%28
             Play with scope (CTRL-Z)

This function starts playing the song from the start
and simultaneously displays a scope view of the sound
output. This function requires an CGA or compatible
and at least a 16 Mhz machine. It's included mainly
due to requests made by some users, but is not yet
very good or finished, but anyway usable.

REMARK: The scope can jam the entire machine if
the playing speed is too high for the machine
in question. For 16 Mhz machine use 8 Mhz
output speed, for 20 Mhz PC you can use 12 Mhz
output speed. If you want to test your machines
limits, save your work first...
%29
	     Load song (CTRL-L) / module (CTRL-R)
	    
With this command you can load a sonf or module
of Scream Tracker format. (songs end with .STS
and modules with .STM). To load, simple select
a file from the ~37~selection panel~ and
wait a bit.
%37
	     Selection panel
	     
This panel is used for loading and saving files.
It consists of four parts:
┌─────────────────┐
│Current directory│ You can move between the three
├─────────────────┤ lowest parts with (SHIFT) TAB.
│File/Path name   │ Into the File/Path line you 
├──────────┬──────┤ can directly write file/directory
│          │      │ name you want to load/chdir to.
│files     │ disks│ Or you can select the file/directory
│          │   &  │ from the bottom windows.
│          │ dirs │ In file line, extension isn't a must.
└──────────┴──────┘
%31
	      Save song (CTRL-W) / module
	
The saving follows same prinsibles as ~29~load~ and uses
the same selection panel. The save unpacked song is mainly
used for testing etc, and is not normally needed.  In a
song, the instruments are not saved, and must be loaded
from disk each time the song is loaded.  In a module, the
instruments are included to the file, so it's the best way
to transfer songs from machine to machine, for example. 
%32
		Load amiga module (CTRL-A)

This function loads an amiga Noise/Sound tracker module.
It selects the file with ~37~selection pad~ and then
displays various stats while loading. In the left
you can see the original amiga filenames (20 chars each)
which are truncated to fit PC standards. (The extension
created is a CRC from the name, if they have similar
beginnings). In the right part you can see the special
commands used, and possible errors. Some errors may
occur, even if the music works fine. This is due to
differencies in amiga musics, for example musics ripped
from demos may have undefined special codes.
~34~more...~
%33
	         Load instruments (F7)
		 
This function reloads the samples used in current song from
disk. It's required when new samples are included into
~40~edit samples~ sample list. Also if some samples are removed
from sample list, this function releases the memory they have 
taken.
%34
	Load amiga module (CTRL-A) (continued)

Scream Tracker can load Amiga modules made with:
 Sound Trackers up to V2.4
 Noise Trackers up to V2.0

The following amiga commands are not yet functional:
0 - Agreppio         (All Trackers)
5 - Volume portament (NoiseTracker 2.0)
6 - Volume vibrato   (NoiseTracker 2.0)

REMARKS:
Arpeggio is converted (Command J) but has no effect.
Modules must be UNPACKED!
%35
		DOS Shell (CTRL-D)
		
This function shells to the operating system, and
enables user to perform dos functions to for
example free disk space. If the music is being
played when the Shell is executed, the music will NOT
stop. The music may jam the machine if complex programs
are run in DOS Shell, so it's best to stop music (F8)
before Shelling. At least save before testing will
Bimodem work under Windows when the music is being played.
%36
		System information
		
This function currently displays the amount of memory
(in kilobytes) used buy samples, free, and free when
no music loaded.
%38
		Edit order
		
In this screem you can edit the order in which the
patterns are played. Cursor position in this screen
also selects from where the ~20~Play from pattern~
routine starts playing.

~14~Quickhelp/Keys~
%39
		Edit patterns

In this screen you can construct the actual patterns.
A pattern consists of 4 channels. Each pattern
has 64 rows. Example of one note in a channel:

C#1 02 ∙∙ H08
│ │ │  │  │└Info byte
│ │ │  │  └Special command
│ │ │  └Volume (∙∙ = default)
│ │ └Instrument (∙∙ = last one)
│ └Octave (0-4)
└Note

~15~Quickhelp/keys~
%40
		Edit samples

In this screen you edit the sample list of instruments
used in a song. The first field specifies the filename,
the second speed at which the note equals C2, the third
specifies the instrument disk from which the sample can
be found, the next field the default volume for instrument
and two next fields loop start and end (65535=no loop) 
values. The last two fields can be used for testing the
instrument. When the cursor is in these fields, you can
play with the keyboard. Test 4 performs testing with 4 
channels, Test 1 with one. If you press enter an a row,
you will get to the library, where you can select the
instrument you want, and press enter again.
~16~Quickhelp/keys~
%41
		Edit library
		
In this screen you can edit the library, where all samples
are kept. (or actually the names of the samples) The fields
are same as in ~40~edit samples~ except one field is added
to the beginning: description field.
The screen is divided in two sides, upper and lower. The 
cursor can be toggled with TAB between the sides. The bottom
side shows 100 libraries, and to upper side shows the 
contents of the current library. Both displays scroll.

~17~Quickhelp/keys~
%57
		Color setup

You can find the color setup in the 'Other' menu. When it's
selected, a window with colornames pops up and on the right
side a hexadecimal value for each color is shown. You can
edit this value for quick changes or press SPACE to select
the color the cursor is on from a palette. If you want your
changes to take effect, exit color setup with ENTER,
otherwise press ESC. 
%%



 