5 CLRSCREEN$ = CHR$(27)+"*" 10 PRINT CLRSCREEN$:PRINT TAB(10)"The Search for Almazar: Part I":PRINT TAB(16)"The proving Ground":PRINT 20 ' 30 PRINT" The Series.":PRINT :PRINT" The Game begins at one end of a road, by an old" 32 PRINT"abandoned shack (just like the original ADVENTURE). "CHR$(13)"You can explore many different scenarios -but be "CHR$(13)"careful. 40 PRINT"There are many traps for the unwary and unthinking "CHR$(13)"adventurer. 42 PRINT:PRINT "[Press any key for more information]"; 45 I$=INKEY$:IF I$<>"" GOTO 50 ELSE 45 50 PRINT CLRSCREEN$:PRINT"The program accepts 1 or 2 word commands..." 51 PRINT "Some examples: "CHR$(13)" To take an object, type TAKE OBJECT or T OBJECT. "CHR$(13)" To go North, type North or N for short "CHR$(13)" To see what you are carrying, type"; 55 PRINT" INVE(NTORY)." 60 PRINT" Type SCORE to get current score "CHR$(13)" Type SAVE and the game will be saved for later "CHR$(13)" play." 65 PRINT" Type QUIT for termination "CHR$(13)" To light a lamp type LIGHT LAMP or conversely - "CHR$(13)" OFF LAMP 70 PRINT" To get a description of the room, type LOOK":PRINT:PRINT"Other commands include:- SMASH "CHR$(13) TAB(27)"TOSS "CHR$(13) TAB(27)"SHOW "CHR$(13) TAB(27)"CROSS etc. 75 PRINT"In addition, one may type ENTER to enter a shack "CHR$(13) TAB(24)"or LEAVE to leave a shack. "CHR$(13)"Of course, if there is no way out, you cannot leave. 80 PRINT"A hint - Caves are often dark & dangerous. 82 PRINT:PRINT "[Press any key for more information]"; 85 I$=INKEY$:IF I$<>"" GOTO 90 ELSE 85 90 PRINT CLRSCREEN$:PRINT"You have a limited no. of turns to accomplish "CHR$(13)"your task. If you do not finish on time you will ... "CHR$(13)"From time to time you need a hint, so just type "CHR$(13)" HINT or HELP." 95 PRINT"Remember - nothing is free in todays world. "CHR$(13)" GOOD LUCK" 97 PRINT:PRINT "[Press any key to start ALMAZAR]"; 100 I$=INKEY$:IF I$="" GOTO 100 ELSE PRINT CLRSCREEN$: RUN "SFAMAIN"